4-Week Challenge: Week 2 Progress Report

Hello everyone! I’m excited to share my progress for the second week of my Blender challenge. This week’s focus was on modeling and geometry nodes, but my journey took a slightly different path as I delved into procedural workflows and coding. Initially, I spent 4-5 hours creating a low-poly scene, which was a great way to ease into the week. Following that, I decided to explore geometry nodes by following a tutorial. This experience made me realize that working with geometry nodes is quite similar to coding. This realization inspired me to dive into learning Python API for Blender instead of sticking to the initial plan. ...

April 11, 2023 · 2 min · 253 words

4-Week Challenge: Week 1 Progress Report

Hello everyone! Today marks the last day of the first week into my challenge. It was a great week for blending! In this post, I will give a short update on the progress, a couple of decisions I made, and how I applied these to the initial challenge structure. As I mentioned in my initial plan, the focus for Week 1 was on sculpting. I started off by sculpting a basic human head, which proved to be a great warm-up exercise for the rest of the week. I finished the sculpt in two days as planned, but the post-processing; rendering, lighting, and making it ready/presentable took one extra day. And all of this happened while I was spending much more time than I initially intended to. To give some perspective, I spent 3.5 hours sculpting the head (which is the upper bound of what we initially decided on) and 4 more hours on making it camera ready! ...

April 2, 2023 · 3 min · 596 words

Week 1, Task 2: Lessons Learned from My Hand Sculpting

Hello again! As I progress through the first week of my 4-week Blender challenge, I’m excited to share the results of my second project: a realistic hand sculpt. In this post, I’ll discuss some of the things I’ve learned, the hardships I’ve faced, and the best practices I’ve discovered along the way. Workflow and Techniques Multires Modifier: I found that using the Multires modifier workflow significantly improved my sculpting experience. Sculpting Workflow: I’ve established a workflow that works well for me when sculpting complex objects: Start with the Remesh modifier to establish the general shape. Move to Dyntopo for adding details as needed, but remember to smooth the shape before getting into fine details. Retopologize using Instant Meshes or manual retopology if the project requires animation. UV unwrap and separate overlapping vertices. Use the Multires modifier and bake the Shrinkwrap onto the low-poly model. Add finer details with extra brushes. Finally, use shading and good lighting techniques to create a polished, realistic look. Challenges and Lessons Learned Hardships: One of the main challenges I faced with this project was achieving a realistic shader for the hand. I’m actively seeking suggestions from the community to improve my shader setup in future projects. The Importance of References: As with my previous project, I cannot stress enough the value of using good references for lighting and shading, as well as for the sculpting process itself. Take breaks: I found that taking breaks and coming back to the project with fresh eyes helped me to see the flaws in my work and improve it. Even then it actually took me couple days to see the disproportionate fingers, unfortunately I was done with the project by then. I will definitely take more breaks in the future. Visibility and Inspiration: Having people to share your work with and get feedback from is a great way to stay motivated and inspired. I’ve been sharing my work on ArtStation as I do not use social media, it is however hard to get feedback from there. I will try to find a way to get more feedback in the future. Sharing ytour work with people you know is also a great way to get feedback and stay motivated. Hair is a nightmare: I tried to add hair to the hand, but it was a nightmare. I will definitely try to add hair to my next project, but I will definitely do more research on how to do it properly. Every time it makes my system super slow to be able to work with. Final product & Youtube video: I try to share my work timelapse on Yotube with final renders. I will try to put more time and effort on the video presentation and preperation so that it’s more watchable. This way it is way too sloppy because I just dump all the footage and speed it up, without much editing. I will try to do better next time, and make shorter videos with more editing. Overall, I’m proud of the progress I’ve made in just the first week of my Blender challenge, and I’m eager to continue pushing myself to learn and grow as a 3D artist. Stay tuned for more updates on my journey, and feel free to share your thoughts and feedback in the comments below. Without further ado, here are the final renders of my hand sculpt: ...

April 1, 2023 · 4 min · 677 words

Week 1, Task 1: Lessons Learned from My Human Head Sculpture "The Thinker"

Hello everyone! I recently completed a human head sculpt, The Thinker, as part of my 4-week Blender challenge, and I’m excited to share the results with you. This project taught me a lot about sculpting, and I’d like to share some insights, challenges, and lessons I’ve learned along the way. During this project, I realized several important things: Anatomy practice is essential: I found that my knowledge of facial anatomy can get rusty if I don’t practice regularly. Continual practice is crucial for maintaining and improving my skills. Handling eyes: Eyes can be tricky to sculpt, but using an extra sphere for the eyelids helped me create a more realistic and natural look. Getting the rough shape right: It’s essential to nail down the rough shape before adding any details. Focusing on the overall form ensures a strong foundation for the rest of the sculpt. References are key: Always use reference images to guide your work, or you might end up starting over due to inaccuracies. Starting with a base mesh: If possible, start with a base mesh to save time and avoid the frustration of remeshing. This also makes texturing, adding hair, and other details easier. Trust the process: Sculpting can be a slow process, and the result may not look great initially. Trust yourself and invest the necessary time to refine and polish your work. Invest in quality resources: Adding detail can be challenging, so invest in good brushes, textures, and materials. You don’t have to create everything from scratch – utilize available resources to improve your workflow. In addition to these lessons, I also want to emphasize the importance of patience and perseverance. Sculpting can be a challenging process, but with dedication and a willingness to learn from mistakes, you can achieve impressive results. I hope that sharing my experience and the lessons I’ve learned will inspire and help others in their own Blender journey. Keep pushing your boundaries, and don’t be afraid to take on new challenges. Happy sculpting! ...

March 28, 2023 · 3 min · 546 words

My 4-Week Blender Challenge: Pushing My Skills to the Next Level

Hello, everyone! As you may know, I’ve been learning Blender for over a year now. I’ve followed some tutorials and created a few projects of my own, but I feel like it’s time to push myself further and take on a new challenge. To do this, I’ve created a 4-week plan that focuses on different aspects of Blender, such as sculpting, modeling, animation, and coding. In this post, I’ll be sharing my plan with you all, and I hope you find it inspiring or helpful for your own Blender journey. ...

March 26, 2023 · 4 min · 757 words